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INTERACTIVE TELEVISION
Interactive
television (ITV) represents the convergence of interactive technology
and television which allows the exchange of information between
the sender and the receiver. Potentially, it offers increased control
over programming content by enabling the viewer to immediately respond
to the programming--and even alter it. By offering such control,
interactive television has the potential to redefine what producers
of television and viewers mean by "television" and to redefine communication
processes in society.
One
of the first television programs to encourage audience interaction
was Jack Barry's Winky Dink & You, a children's show broadcast
from 1953 through 1957 on CBS. The interaction was created through
the use of cellophane overlay that children could buy at local stores
and then attach to the television set. In the program, the cartoon
character Winky Dink, encountered many problems, such as being chased
to the edge of a cliff by a tiger. Viewers were then asked to help
Winky Dink escape from the tiger by drawing a bridge on the cellophane
overlay.
Interactive television in its more modern form ostensibly began
in 1964, with AT and T's picture telephone introduced at the New
York World's Fair. With this technology users could see as well
as hear each other. It was not widely adopted for a number of reasons,
but picture telephones were eventually found to be useful in some
criminal justice settings and in business settings for video conferencing.
During the 1970s, the most publicized interactive television experiment
was QUBE. QUBE was an interactive cable service offered by Warner
Communications to subscribers in Columbus, Ohio. QUBE customers
were given set-top decoder boxes with five buttons. Subscribers
could participate in game shows, call plays in a college football
game, take part in electronic town meetings, simulate a vote on
the Academy Awards, participate in a newspaper survey and more.
Viewers pushed the appropriate button(s), and their choices were
recorded by a computer. When the results were tallied, they were
announced on-screen. Unfortunately, the QUBE system was too expensive
to maintain and eventually went out of business.
In
the late 1980s and 1990s, cable companies and telephone companies
began a complex strategy of competition and cooperation in an effort
to define the future of interactive television. AT and T and Bell
Atlantic conducted interactive television services trials with groups
of employees in the Chicago and Washington, D.C. areas. From these
trials, AT and T and Bell Atlantic reported strong interest in educational
programs for children and games where households competed against
each other. In another joint venture, TCI, AT and T, and US West
conducted a test of movies-on-demand in the Denver area. And, under
a TCI and Viacom alliance, fiber optic lines were laid in the San
Francisco Bay Area in order to link several Bay area cable systems
to serve as a basis for interactive services provided by the two
companies.
As
of the mid-1990s only two interactive television services were in
operation. Interactive Network, a service in California and Illinois,
required a special terminal costing a few hundred dollars and had
high monthly charges. Interaction took place not on the TV screen
but on a small display attached to the terminal. Services consisted
of playing along with TV game shows and trying to anticipate the
next play sporting events, but provided no original content. Videoway,
a service in Montreal installed at about the same time, developed
a large subscriber base with its service that required no hardware
costs, a low monthly fee and enabled interaction directly on the
TV screen. Videoway's service differed from Interactive Network
in that it provided original content, including daily interactive
news programming, games and original programming for children.
Interactive
television has been conceived in several different forms and configurations.
At a most basic level, it is a system that connects the viewer with
the broadcaster. The home shopping channels, for example, provide
a simple form of interaction by asking viewers to call in and order
merchandise and occasionally putting callers on the air. Similar
techniques are used in opinion polls in which viewers call one telephone
number to register a favorable vote and another to register an unfavorable
one.
In
a more complex form, ITV is a system that broadcasts an audio/video
signal to and from a certain point. The most common form of this
is the live news broadcast from the location of an event. Because
of the satellite connection, the reporter and news anchor are able
to see and hear each other and converse. President Bill Clinton
often made use of this technology to hold "town meetings" across
the country and to appear at conventions he could not attend personally.
Satellite
transmission of two signals is also used in educational settings,
particularly in distance learning situations. By broadcasting a
signal from one classroom where the instructor is teaching to another
remote classroom with more students and in turn, broadcasting the
signal from the remote classroom, a "true" class can be held which
includes questions and answers from the remote classroom.
The
more recent configurations of interactive television integrates
computers, television and in some cases cable lines or fiber optic
telephone lines. As technology advances, computer power, data compression
and decompression, and the systems needed to carry ITV have advanced
to the point where video and audio signals can be digitized, sent
over high-speed networks to home personal computers or TV set-top
conversion boxes enabling viewers to send responses back to the
point of origin. Availabale services using this configuration include
video-on-demand (movies available 24 hours a day with full rewind
and fast forward capabilities), near video-on-demand (movies available
at 15-20 minute intervals with no rewind or fast forward capabilities),
shopping services, video games (some that allow competition with
other ITV subscribers), limited interactive news programming, and
educational programming. Experts predict that entertainment and
education applications have the greatest potential for growth.
One
final developing technology sure to have an impact on interactive
television is on-line computer services such as the Internet. These
services allow interaction with individuals and large groups of
users and are rapidly moving toward more video and audio based transmissions.
The future of interactive television is unclear. No one is sure
how ITV will be delivered to homes or even what ITV will look like.
What is certain is that when it does arrive, ITV will change the
medium of television in ways that audiences and producers have not
yet begun to imagine.
-Patti
Constantakis-Valdez
FURTHER
READING
Antonoff,
M. "Interactive Television." Popular Science (New York),
November, 1992.
Dizard,
W. Old Media, New Media. White Plains, New York: Longman,
1994.
Grant, A., and K. Wilkinson. Communication Technology Update:1993-1994.
Austin, Texas: Technology Futures Inc., 1993.
Greenwald,
John. "Battle for Remote Control." Time (New York), Spring
1995.
Gross,
L.S. The New Television Technologies. Dubuque, IA: Wm. C.
Brown, 1990.
Hodge,
Winston William. Interactive Television: A Comprehensive Guide
for Multimedia Technologists. New York: McGraw Hill, 1994.
Kipper,
Philip. "The Computer Television Marriage." Television Quarterly
(New York), Summer 1991.
Lochte,
R. H. Interactive Television and Instruction. Englewood Cliffs,
NJ: Educational Technology Publications: 1993.
Lu, C. (Feb. 1993) "Is ITV Here to Stay?" Byte. (San Francisco,
California), February 1993.
Rogers,
Everett M. Communication Technology: The New Media in Society.
New York: Free Press, 1986.
Von
Hoffman, Nicholas. "Morphing Into Multimedia." Architectural
Digest (Los Angeles, California), August 1994.
See
also Satellite;
Television
Technology
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